RGB-D Object Tracking: A Particle Filter Approach on GPU

Abstract

This paper presents a particle filtering approach for 6-DOF object pose tracking using an RGB-D camera. Our particle filter is massively parallelized in a modern GPU so that it exhibits real-time performance even with several thousand particles. Given an a priori 3D mesh model, the proposed approach renders the object model onto texture buffers in the GPU, and the rendered results are directly used by our parallelized likelihood evaluation. Both photometric (colors) and geometric (3D points and surface normals) features are employed to determine the likelihood of each particle with respect to a given RGB-D scene. Our approach is compared with a tracker in the PCL both quantitatively and qualitatively in synthetic and real RGB-D sequences, respectively.
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RGB-D Edge Detection and Edge-Based Registration

Abstract

We present a 3D edge detection approach for RGB-D point clouds and its application in point cloud registration. Our approach detects several types of edges, and makes use of both 3D shape information and photometric texture information. Edges are categorized as occluding edges, occluded edges, boundary edges, high-curvature edges, and RGB edges. We exploit the organized structure of the RGB-D image to efficiently detect edges, enabling near real-time performance. We present two applications of these edge features: edge-based pair-wise registration and a pose-graph SLAM approach based on this registration, which we compare to state-of-the-art methods. Experimental results demonstrate the performance of edge detection and edge-based registration both quantitatively and qualitatively.
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3D Pose Estimation of Daily Objects Using an RGB-D Camera

Abstract

In this paper, we present an object pose estimation algorithm exploiting both depth and color information. While many approaches assume that a target region is cleanly segmented from background, our approach does not rely on that assumption, and thus it can estimate pose of a target object in heavy clutter. Recently, an oriented point pair feature was introduced as a low dimensional description of object surfaces. The feature has been employed in a voting scheme to find a set of possible 3D rigid transformations between object model and test scene features. While several approaches using the pair features require an accurate 3D CAD model as training data, our approach only relies on several scanned views of a target object, and hence it is straightforward to learn new objects. In addition, we argue that exploiting color information significantly enhances the performance of the voting process in terms of both time and accuracy. To exploit the color information, we define a color point pair feature, which is employed in a voting scheme for more effective pose estimation. We show extensive quantitative results of comparative experiments between our approach and a state-of-the-art.

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